Nov 28, 2005, 12:47 AM // 00:47 | #1 |
Academy Page
Join Date: Aug 2005
Location: Shiverpeaks
Guild: Knights of Deldrimor
Profession: R/W
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Thunderhead Keep, no seriously
im going to be very blunt, i have no friends who play guild wars, and 99% of the pugs i've been in are total idiots. so this means i play the game with only henchies.
i've spent over 15 hours trying to beat thunderhead keep. i can't do it because it's impossible to pull and the king always runs into battle agroing everything, and my healers are often to busy attacking things to heal the king. he most frequently dies not int eh heat of battle, but at the end of a battle when there are one 1-3 mobs left and no one is healing him. is there some reason the Anet wants this mission to hard in the most retarded way possible? |
Nov 28, 2005, 12:51 AM // 00:51 | #2 |
Krytan Explorer
Join Date: Aug 2005
Location: nowhere!!!
Profession: N/Mo
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I always die near the very end, because i get mobbed with mursaat.
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Nov 28, 2005, 12:51 AM // 00:51 | #3 |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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http://www.guildwarsguru.com/forum/s...ht=thunderhead
It's not hard, just PUGs are stupid. And I've done it with PUGs before. |
Nov 28, 2005, 12:53 AM // 00:53 | #4 |
Academy Page
Join Date: Aug 2005
Location: Shiverpeaks
Guild: Knights of Deldrimor
Profession: R/W
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I only ever die if i mess up big time, the king is the one who dies.
This mission is only hard because of the terrible AI, and mostly on the part of the King, but obviously the Healer henchis ought to know that healing the king is more important that attacking a mob. edit: thanks for the link, but i should mention i am Ranger, and thus cannot get into a pug to save my life. Last edited by Eldrig; Nov 28, 2005 at 12:56 AM // 00:56.. |
Nov 28, 2005, 12:58 AM // 00:58 | #5 |
Krytan Explorer
Join Date: Jun 2005
Guild: The Warrior Nation[WN]
Profession: R/
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I beat it on my 3rd try with henchmen.First two losses were with pugs.
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Nov 28, 2005, 01:06 AM // 01:06 | #6 |
Academy Page
Join Date: Nov 2005
Location: In a world far away that you will never know to exist.
Guild: Just Jazz [JAZZ]
Profession: W/Mo
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i cant even make it 3/4 the way through! my stinking game has neterr=7 how the heck can i get it to stop!?
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Nov 28, 2005, 01:21 AM // 01:21 | #7 | |
Lion's Arch Merchant
Join Date: Jul 2005
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Quote:
If you're either very desperate or in a rush, theres a (IMO) rather lame method for beating the end if you have a human warrior or ranger. Have the human warrior or ranger bring a couple defensive stances/signet. At the end, just have the designated tank grab one of the torches used for the bonus. Stay back near the king and use the torch to grab aggro. I personally dislike exploiting holding aggro, but it works well enough that your teamates could consist blind chipmunks or even be a typical PUG and you wouldn't have any problems with the siege |
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Nov 28, 2005, 02:29 AM // 02:29 | #8 |
Lion's Arch Merchant
Join Date: Aug 2005
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Yeah the agro torch is a simple way.
But another is take 2 trappers and a wells necro. Jus body block around the king, trap the hell out of it, and just let the necro eat up those corpses with well of power and well of suffering. gg |
Nov 28, 2005, 02:35 AM // 02:35 | #9 | |
Wilds Pathfinder
Join Date: Jul 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: Mo/
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Quote:
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Nov 28, 2005, 04:57 AM // 04:57 | #10 | |
Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
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Quote:
Trapping each side, keeping a monk and a warrior stancing with a torch in the back near king draws aggro up the steps through the traps. = WOMP dead! --The Shim |
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Nov 29, 2005, 02:43 PM // 14:43 | #11 |
Pre-Searing Cadet
Join Date: Nov 2005
Location: MI, US
Guild: Firey Dragon Knights
Profession: Mo/E
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I have a friend who beat the mission using only henchies and he found it to be alot easier than grouping up with a bunch of people. I've tried this myself only once and actually got farther than ever before with a group.
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Nov 29, 2005, 03:34 PM // 15:34 | #12 |
Lion's Arch Merchant
Join Date: Apr 2005
Location: Quebec, Canada
Guild: L'ordre [LO]
Profession: Mo/W
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I usually died at the very end with the henchies. But the time taken to get to the fort is amazing. The henchman are going MUCH FASTER than any PUG I found. You can even aggro two groups without problems.
Eventually, you'll find a good group, the key is stay near the king, never try to defend the gates, I never beaten the missions that way; we would end up the healer running both sides and they die anyway.. If you have two monks with you, make sure they are BOTH healer, you don't really need a protective monk, you need healing. Make sure with them they are healer. I ended up this weekend in Ring Of Fire with two monks, 1 smiter and 1 protect... You could always try to find you an active guild. Lion's Arch, Droknar's, Ascallon, there are always lots of guild looking for new members. Ask for help, but don't forget to help them in return if they need you Anyway, good luck! |
Nov 29, 2005, 03:49 PM // 15:49 | #13 | |
Frost Gate Guardian
Join Date: May 2005
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Quote:
I found this mission to be easy with henchies..with the proper set up. |
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Nov 29, 2005, 03:51 PM // 15:51 | #14 | |
I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Quote:
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